Render Blender scenes across many GPUs
Upload a .blend file and Cycles renders ranges of frames on several Nosana GPUs at the same time. You download the frames or an MP4. Rendering opens after AI Studio.
How a render will run
Step 1
Upload
A .blend with packed textures, or a .zip that keeps relative paths. Up to 1 GB.
Step 2
Check
Missing textures, unbaked simulations, third-party render add-ons and the Blender version are flagged before you pay.
Step 3
Probe
One to three frames render on the GPU you picked, so the quote uses your scene's real speed.
Step 4
Split
Frames are cut into jobs of five to ten minutes each and spread over GPUs that are free.
Step 5
Render
Progress counts frames that have actually arrived in storage, not log lines.
Step 6
Download
Frames as a ZIP, plus an MP4 if you want one. Files are deleted after 7 days.
Estimate a render with today's prices
Time one frame on your own machine with a similar GPU, or use a number from a previous render, then adjust. Prices come live from the Nosana markets.
Loading GPU prices for the estimator…
What your .blend needs
- Cycles as the render engine. EEVEE comes later.
- Saved in Blender 5.2 or older.
- Textures packed into the file, or a .zip with relative paths.
- Physics and particle simulations baked.
- No third-party render engines or add-ons.
- Python drivers and scripts do not run, because auto-run stays off on the render nodes.
Other render engines
Maya, 3ds Max, Cinema 4D, Houdini, Redshift and Octane need a paid license on every render node, so they are not supported. Blender is free to run on any node.
Gridora is not affiliated with the Blender Foundation. Your renders belong to you.